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Old Jan 23, 2006, 12:49 AM // 00:49   #1
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Default Muursat Soloing

So far I've managed to find a way to solo most muursat enemies. The only problem is fighting muursat mesmers. Now I can handle one or two at a time, but not if theres more enemies on me. The problem is their energy burn. Has anyone come up with a way to counter this? or get your energy back fast? They seem to always cancle blessed signet when I use it. I'm currently a mo/me.
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Old Jan 23, 2006, 08:13 PM // 20:13   #2
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Spell Breaker?
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Old Jan 23, 2006, 08:19 PM // 20:19   #3
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But then i cant use SOJ...
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Old Jan 23, 2006, 08:39 PM // 20:39   #4
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Why don't you tell us what you currently have and we'll try to fill in the blanks.
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Old Jan 23, 2006, 09:09 PM // 21:09   #5
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Skillset:

Protective Spirit
Blessed Sig
Healing Breeze
Shield of Judgement
Arcane Echo
Mending
Blessed Aura
Balthazars Spirit

Ive tried tons of different combos and I found that the only ones required to keep are: Protective spirit, Healing breeze, Mending, and Balthazars Spirit.

Attribute points:

13 Healing
15 Smiting
12 Protection
5 Divine

I Currently hunt inside the ring of fire mission, You can find 9 Jade armors/bows and tons of other muursat right at the beginning.

Last edited by kaze0099; Jan 23, 2006 at 09:12 PM // 21:12..
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Old Jan 23, 2006, 11:29 PM // 23:29   #6
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Why is your divine favor so low? The divine favor is paramount to the build,IMO,since it heals with EVERY spell casted.Also,I play my monks differently,since I use my divine favor instead of healing to keep my monks alive.Next,you have nothing to give back mana except for blessed signet,while most use Balthazar's spirit or essence bond to gain energy through the attacks of your enemies.Balthazars Spirit is good when they horde you too much,but by now you notice that they won't leave if they can kill you.Balthazar's Spirit would be a bit more effective with higher Div Fav. Spellbreaker can stop spellcasters,but with Div Fav so low it would do you little good as well. I say, lower Healing to 8 and raise Div Fav as much as you can( I recommend 10 minimum,but I use 12 on my monks). This will leave mending with a regen of +3 and healing breeze at +6 or so.Balthazar's spirit is not needed as much if you are using SoJ,so switch that for essence bond to help with mana regen.With Blessed aura,arcane echo isnt even needed,since most spells you use will be recharged before the 20 second limit is up for AE to be used and itself will begin its recharge time.It is nearly useless in your 55hp build,since nothing that you use in it needs to be casted twice in order to be any more effective.The 55hp build is about survival while dealing constant damage to your surrounding enemies.Also,take into account that monk enchantments don't cast like ele spells or necro curses. Twice doesn't make it kill faster,but replaces the last with the next.You are burning more energy than you need to.Finally,Div Fav is the backbone of this type of monk build. 10 in Div fav gives a healing spike of 30hp per monk spell casted on an ally,including yourself.SoJ will also give the Div Fav healing spike when it is casted around you,as well,so use the Div Fav instead of your healing prayers. And find another attack spell to use. I'd go with Holy strike,smite,or if using illusion,conjure phantasm. but,if not seperating from the monk basis,stick with a smite skill that hits and recharges fast.SoJ gives the open shot needed for Holystrike,so that's my suggested attack spell of choice for you. Good luck out there.
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Old Jan 23, 2006, 11:39 PM // 23:39   #7
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Cover Enchantment durr.
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Old Jan 24, 2006, 12:35 AM // 00:35   #8
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Well Like I said ive been testing it out and messing around. I found that with only 55 hp and 5 divine, I can heal almost to full health with just casting prot spirit. And balth spirit is based off of smiting prayers, so the more smiting the better, im pretty sure thats why people us it.
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Old Jan 24, 2006, 12:42 AM // 00:42   #9
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No one uses B Aura is the in the build anymore,due to the opponents running away from it.Thats why they now use SoJ.5 Div Fav give you a healing spike of 15pts, which equals 3 hits from your opponents while Protective spirit is active. Protective Spirit doesn't have to be spammed to be effective once you are using Blessed aura.Just take my advice into consideration.Your build has the basics,but is still flawed.
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Old Jan 24, 2006, 12:48 AM // 00:48   #10
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I dont have balth aura in my build...? theres a difference between balth spirit and balth aura...
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Old Jan 24, 2006, 11:03 AM // 11:03   #11
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Well, you're mesmer secondary, you can do it in the manner in which I solo uw with my mesmer, 55 build and using power drain on E-surge (or nightmares in uw as I do it), with a few points of inspiration that negates ~3-4 E-surges.
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Old Feb 06, 2006, 07:10 PM // 19:10   #12
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Balathazar's aura...what was I reading? Wow,must have been in front the screen too long
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Old Mar 15, 2006, 03:42 PM // 15:42   #13
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Quote:
Originally Posted by kaze0099
And balth spirit is based off of smiting prayers, so the more smiting the better, im pretty sure thats why people us it.
Here's the thing about B spirit. It doesn't matter whether you have 0 in smiting or 16 in smiting, it will always give you 1 energy. the only difference is that the more in smiting that you have, the more adrenaline it gives you. And well...I don't htink you care about adrenaline that much in this build.
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Old Mar 15, 2006, 08:01 PM // 20:01   #14
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u want a high smiting for the fast kill.. hench... soj

for my 55 build i run

55 monk


Monk/Ranger
Level: 20

Divine Favor: 12 (9+3)
Healing Prayers: 9 (6+3)
Smiting Prayers: 16 (12+4)
Protection Prayers: 8 (5+3)
Wilderness Survival: 5

- Balthazar's Spirit (Smiting Prayers)
While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
Energy:10 Cast:2 Recharge:0

- Essence Bond (Monk other)
While you maintain this Enchantment, whenever target ally takes physical damage, you gain 1 Energy.
Energy:10 Cast:2 Recharge:0

- Blessed Aura (Divine Favor)
While you maintain this Enchantment, Monk Enchantments you cast last 30% longer.
Energy:10 Cast:2 Recharge:2

- Mending (Healing Prayers)
While you maintain this Enchantment, target ally gains +3 Health regeneration.
Energy:10 Cast:2 Recharge:0

- Healing Breeze (Healing Prayers)
For 10 seconds, target ally gains +7 Health regeneration.
Energy:10 Cast:1 Recharge:2

- Protective Spirit (Protection Prayers)
For 15 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Energy:10 Cast:0.25 Recharge:5

- Serpent's Quickness (Wilderness Survival)
For 20 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.
Energy:5 Cast:0 Recharge:45

- Shield of Judgment [Elite] (Smiting Prayers)
For 21 seconds, anyone striking target ally with an attack is knocked down and suffers 53 damage.
Energy:15 Cast:1 Recharge:45



but id try this for muursat farming, i havnt tried it but it should work

55 monk


Monk/Ranger
Level: 20

Divine Favor: 16 (12+4)
Healing Prayers: 9 (6+3)
Smiting Prayers: 12 (9+3)
Protection Prayers: 8 (5+3)
Wilderness Survival: 5

- Balthazar's Spirit (Smiting Prayers)
While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
Energy:10 Cast:2 Recharge:0

- Blessed Aura (Divine Favor)
While you maintain this Enchantment, Monk Enchantments you cast last 35% longer.
Energy:10 Cast:2 Recharge:2

- Mending (Healing Prayers)
While you maintain this Enchantment, target ally gains +3 Health regeneration.
Energy:10 Cast:2 Recharge:0

- Healing Breeze (Healing Prayers)
For 10 seconds, target ally gains +7 Health regeneration.
Energy:10 Cast:1 Recharge:2

- Protective Spirit (Protection Prayers)
For 15 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Energy:10 Cast:0.25 Recharge:5

- Serpent's Quickness (Wilderness Survival)
For 20 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.
Energy:5 Cast:0 Recharge:45

- Spell Breaker [Elite] (Divine Favor)
For 18 seconds, Spells targeted against target ally fail.
Energy:15 Cast:1 Recharge:45

- Zealot's Fire (Smiting Prayers)
For 60 seconds, whenever you use a skill that targets an ally, all foes adjacent to that target are struck for 31 fire damage.
Energy:10 Cast:1 Recharge:30


and dont cast your skills really fast as you will do aoe dmg and they will break of but if you count 1 and pop off one the rinse and repeat, you shouldnt have a problem

almost made an error had to edit

Last edited by phreakilla; Mar 15, 2006 at 08:12 PM // 20:12..
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Old Mar 17, 2006, 09:36 AM // 09:36   #15
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ty for posting this i sure will try it 2
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Old Mar 17, 2006, 11:25 AM // 11:25   #16
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You could always go Mo/Necro and use SS...
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Old Mar 17, 2006, 04:12 PM // 16:12   #17
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you could go ss if you werent worried about the mez striping your enchantments and killing you instantly
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Old Mar 18, 2006, 08:17 PM // 20:17   #18
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I dont agree with SS,

Becuz it maybe faster but therefore more risk, ive got a 55 monk and a 55 necro and i love 2 farm with my necro but if i farm 2 quick it gets 2 messy with skills and knockdowns and stuff. if u ar good u try a 55 necro , thats my training for UW farm, so i can handle some hits now becuz of farming with more risk with my necro
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Old Mar 21, 2006, 05:23 PM // 17:23   #19
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yea i would have to say farming with a 55 nec is work, its a real challenge, well i think if i took the time to cap aura of the lich it wouldnt be as bad
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Old Mar 27, 2006, 11:58 AM // 11:58   #20
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also is an option: Watchfull Spirit, it gives u 2 extra regen so u can even handle more hits then, I can now with my 55 Necro ss build , can walk in a group with more then 8 hydras and still survive some hits, I can solo 3 Hydras without using Healing Breeze, becuz ive got with mending and WS ive got constant 5 regen
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